

He also starts moving very soon after changing behaviour so it's used very frequently to eliminate the pause after falling from most heights (he still takes damage if it is excessively high). changing behaviour cancels whatever animation Twinsen is currently involved in, including ones that push him backwards.Because of the compatibility issues it takes a few seconds to load up the game menu so you'll know what it is when you see it randomly stop. This is usually done with insane timing honed from hours of repetition, but occasionally I do it too soon or hit it once more than needed and accidentally pause it. all text, cutscenes, and many non-player-controlled animations can be skipped.I enjoy writing annoyingly long comments, but most of this game (ignoring storyline) is clear to see, so I'll focus on some of the tricks and sequence breaks which will make very little sense to most people.įirstly the tricks that are used throughout the run: There is also slight jumpiness sometimes and even more after a long period of recording but hopefully it won't detract too much from your viewing pleasure. This, combined with the recording and the game's overall graphic instability, has caused a few glitchy moments when quickly toggling Twinsen's behaviours.
THE LITTLE BIG ADVENTURE PATCH
Also to Allantois for starting a new LBA2 thread (which I then stole) and VippiN simply for having Twinsen in his avatar, which give me the kick I needed to try again after my original failure.įor this I used a WindowsXP patch (available on ) since the game is too old to run properly otherwise. Thanks to Radix an all the helpers of this great site, as well as the bizarre but friendly dwellers of magicball forums. I left it for a long while after that, but by coming back to it and discovering such neat routes and tricks my positive view on the game has increased tenfold. Of course I considered this for a speedrun immediately, but all I ended up with was a doomed single-segment attempt that I'd recorded with a video-camera on a dodgy laptop and clocking around 2.5 hours. This game has been a significant part of my life for years, I played through it repeatedly many years ago and came back to it at annual intervals to enjoy it again and again. Available in three versions: normal/low/high quality DivX. They say in the post that this doesn't necessarily mean a possible LBA3 in the future though.Speed run of Little Big Adventure 2: Twinsen's Odyssey in 9 segments with death abuse, completed on July 18 2006. In December 15th of 2015, DotEmu released some new LBA "studies" on their facebook page, which were given to them by Didier Chamfray. She'd have a special engraved stone, in reference to the Rosetta Stone ("Pierre de Rosette" in French). A female rabbibunny character would appear, called Rosette.Buddhist monk-like characters would appear, including rabbibunnies and quetches (who'd have shaven their ponytail).The game would be more realistic, but still keeping the LBA style.
THE LITTLE BIG ADVENTURE PC
The game would at least be released on the PC.All of Twinsun would be available in the game.You would be able to control more than one character (Twinsen, Zoe and Arthur).The sub-title is The Stellar Entity Genesis, or a-like.He'd own a skateboard called a "leviboard" (implied to fly)

THE LITTLE BIG ADVENTURE SERIES
The idea has been around for a long time, but the game is not in production yet.Īfter the creators recovering the copyrights for the saga, a series of events have been planned towards the eventual production of the third game. Little Big Adventure 3: The Stellar Entity Genesis is a project for a sequel to the saga from its creators. Edit (announcement 8th september, 2021): A new Little Big Adventure is in development (Little big adventure 3)
